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MM
2004
ACM
136views Multimedia» more  MM 2004»
15 years 7 months ago
Fingerprinting and forensic analysis of multimedia
One of the prime reasons movie and music studios have ignored the Internet for open-networked multimedia content delivery, has been the lack of a technology that can support a sec...
Daniel Schonberg, Darko Kirovski
NETGAMES
2004
ACM
15 years 7 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
100
Voted
MIDDLEWARE
2004
Springer
15 years 7 months ago
PoliPer: policies for mobile and pervasive environments
The need for sharing is well known in a large number of distributed applications. These applications are difficult to develop either for fully wired or mobile wireless networks. ...
Luís Veiga, Paulo Ferreira
105
Voted
OOPSLA
2004
Springer
15 years 7 months ago
Hard real-time: C++ versus RTSJ
In the domain of hard real-time systems, which language is better: C++ or the Real-Time Specification for Java (RTSJ)? Although standard Java provides a more productive programmin...
Daniel L. Dvorak, William K. Reinholtz
IUI
2003
ACM
15 years 7 months ago
Personal choice point: helping users visualize what it means to buy a BMW
How do we know if we can afford a particular purchase? We can find out what the payments might be and check our balances on various accounts, but does this answer the question? Wh...
Andrew E. Fano, Scott W. Kurth
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