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» A Practical Technique for Process Abstraction
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ECBS
2003
IEEE
91views Hardware» more  ECBS 2003»
15 years 7 months ago
Modeling and Building Reliable, Re-Useable Software
Agile Software practices place great emphasis on coding, yet coding is time-consuming, difficult, and the source of many errors. The paper describes a way in which the specificati...
Ferdinand Wagner, Peter Wolstenholme
125
Voted
TOG
2008
137views more  TOG 2008»
15 years 1 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
CVPR
2010
IEEE
15 years 10 months ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol
DAS
2004
Springer
15 years 7 months ago
Tilting at Windmills: Adventures in Attempting to Reconstruct Don Quixote
Despite the current practice of re-keying most documents placed in digital libraries, we continue to try to improve accuracy of automated recognition techniques for obtaining docum...
A. Lawrence Spitz
DAC
1999
ACM
15 years 6 months ago
IC Test Using the Energy Consumption Ratio
Dynamic-current based test techniques can potentially address the drawbacks of traditional and Iddq test methodologies. The quality of dynamic current based test is degraded by pr...
Wanli Jiang, Bapiraju Vinnakota