— In reliable multicast, data packets can be cached at some nodes such as repair servers for future possible retransmission in loss recovery schemes. How to cache packets to opti...
— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sen...
A wide variety of interactions on the Internet are characterized by the availability of cheap pseudonyms, where users can obtain new identities freely or at a low cost. Due to the...
We propose a multi-sensor affect recognition system and evaluate it on the challenging task of classifying interest (or disinterest) in children trying to solve an educational pu...
Abstract. When a set of servers are available for a certain client-server style service, a client selects one of the servers using some server selection algorithm. The best-server ...