We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
We have recently presented CarpeDiem, an algorithm that can be used for speeding up the evaluation of Supervised Sequential Learning (SSL) classifiers. CarpeDiem provides impress...
— For mobile platforms with steerable standard wheels it is necessary to precisely coordinate rotation and steering angle of their wheels. An established approach to ensure this ...
Christian Pascal Connette, Christopher Parlitz, Ma...
The well known property of haptic interaction is the high refresh rate of the haptic loop that is necessary for the stability of the interaction. Therefore, only simple computation...
generally meta-data, so that documents on any specific subject can be transparently retrieved. While quality control can in principle still rely on the traditional methods of peer-...