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» A Problem Space Approach to Expert System Specification
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AIIDE
2009
14 years 10 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
CN
2008
117views more  CN 2008»
14 years 9 months ago
Broker-placement in latency-aware peer-to-peer networks
In large peer-to-peer (P2P) overlay networks, nodes usually share resources to support all kinds of applications. In such networks, a subset of the nodes may assume the role of br...
Pawel Garbacki, Dick H. J. Epema, Maarten van Stee...
COMCOM
2006
121views more  COMCOM 2006»
14 years 9 months ago
Interactive Transparent Networking: Protocol meta modeling based on EFSM
the extensibility and evolution of network services and protocols had become a major research issue in recent years. The 'programmable' and 'active' network par...
Javed I. Khan, Raid Zaghal
TSMC
2008
182views more  TSMC 2008»
14 years 8 months ago
Incremental Linear Discriminant Analysis for Face Recognition
Abstract--Dimensionality reduction methods have been successfully employed for face recognition. Among the various dimensionality reduction algorithms, linear (Fisher) discriminant...
Haitao Zhao, Pong Chi Yuen
IJRR
2010
88views more  IJRR 2010»
14 years 4 months ago
Extracting Object Contours with the Sweep of a Robotic Whisker Using Torque Information
Several recent studies have investigated the problem of object feature extraction with artificial whiskers. Many of these studies have used an approach in which the whisker is rot...
Joseph H. Solomon, Mitra J. Z. Hartmann