Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
In this paper, we propose a new fragile watermarking scheme for 3D meshes. Firstly, the watermark information is adaptively embedded into the mesh geometry by slightly adjusting t...
Informal communication (e-mail, bulletin boards) poses a difficult learning environment because traditional grammatical and lexical information are noisy. Other information is nec...
: In this paper we present two computational approaches that can be used characterize and measure online threaded discussions and demonstrate that they can objectively validate stu...
We designed and implemented a software system, called WebCrow, that represents the first solver for Italian crosswords and the first system that tackles a language game using the...