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144
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IUI
2005
ACM
15 years 9 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
159
Voted
MMSEC
2005
ACM
137views Multimedia» more  MMSEC 2005»
15 years 9 months ago
A fragile watermarking scheme for 3D meshes
In this paper, we propose a new fragile watermarking scheme for 3D meshes. Firstly, the watermark information is adaptively embedded into the mesh geometry by slightly adjusting t...
Hao-Tian Wu, Yiu-ming Cheung
119
Voted
SIGIR
2005
ACM
15 years 9 months ago
Using term informativeness for named entity detection
Informal communication (e-mail, bulletin boards) poses a difficult learning environment because traditional grammatical and lexical information are noisy. Other information is nec...
Jason D. M. Rennie, Tommi Jaakkola
111
Voted
AIED
2005
Springer
15 years 9 months ago
Assessing and Scaffolding Collaborative Learning in Online Discussions
: In this paper we present two computational approaches that can be used characterize and measure online threaded discussions and demonstrate that they can objectively validate stu...
Erin Shaw
AIIA
2005
Springer
15 years 9 months ago
Solving Italian Crosswords Using the Web
We designed and implemented a software system, called WebCrow, that represents the first solver for Italian crosswords and the first system that tackles a language game using the...
Giovanni Angelini, Marco Ernandes, Marco Gori
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