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NETGAMES
2006
ACM
15 years 3 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
INFOVIS
2005
IEEE
15 years 3 months ago
Visualizing Coordination In Situ
Exploratory visualization environments allow users to build and browse coordinated multiview visualizations interactively. As the number of views and amount of coordination increa...
Chris Weaver
ISORC
2005
IEEE
15 years 3 months ago
A GTRBAC Based System for Dynamic Workflow Composition and Management
In this paper, we propose an architecture for adaptive real-time workflow-based collaborative system. Such a system is needed to support real-time communication and sharing of inf...
Basit Shafiq, Arjmand Samuel, Halima Ghafoor
ATAL
2005
Springer
15 years 3 months ago
An organisation infrastructure for Multi-Agent Systems based on Agent Coordination Contexts
We present an organisation infrastructure for open MultiAgent Systems built upon a role-based access control model (RBAC), which provides agents with means to enable and control a...
Mirko Viroli, Alessandro Ricci, Andrea Omicini
FOSSACS
2005
Springer
15 years 3 months ago
Composition and Decomposition in True-Concurrency
The idea of composition and decomposition to obtain computability results is particularly relevant for true-concurrency. In contrast to the interleaving world, where composition an...
Sibylle B. Fröschle