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MIDDLEWARE
2007
Springer
15 years 5 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
MIDDLEWARE
2007
Springer
15 years 5 months ago
A node discovery service for partially mobile sensor networks
Wireless Sensor Networks (WSNs) are challenging types of networks where resources can be scarce. In particular, battery is often a very limited resource and the radio interface is...
Vladimir Dyo, Cecilia Mascolo
AHS
2006
IEEE
142views Hardware» more  AHS 2006»
15 years 5 months ago
On-Chip Evolution Using a Soft Processor Core Applied to Image Recognition
To increase the flexibility of single-chip evolvable hardware systems, we explore possibilities of systems with the evolutionary algorithm implemented in software on an onchip pr...
Kyrre Glette, Jim Torresen, Moritoshi Yasunaga, Yo...
CCGRID
2006
IEEE
15 years 5 months ago
QoS Oriented Resource Reservation in Shared Environments
Resource sharing across different computers and organizations makes it possible to support diverse, dynamic changing resource requirements of distributed applications. Reservation...
Ming Wu, Xian-He Sun, Yong Chen
IEEECGIV
2005
IEEE
15 years 5 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng