Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Wireless Sensor Networks (WSNs) are challenging types of networks where resources can be scarce. In particular, battery is often a very limited resource and the radio interface is...
To increase the flexibility of single-chip evolvable hardware systems, we explore possibilities of systems with the evolutionary algorithm implemented in software on an onchip pr...
Kyrre Glette, Jim Torresen, Moritoshi Yasunaga, Yo...
Resource sharing across different computers and organizations makes it possible to support diverse, dynamic changing resource requirements of distributed applications. Reservation...
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...