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» A Psychogenetic Algorithm for Behavioral Sequence Learning
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GECCO
2000
Springer
101views Optimization» more  GECCO 2000»
15 years 1 months ago
Evolutionary Design of Behaviors for Action-Based Environment Modeling by a Mobile Robot
This paper describes an evolutionary way to acquire behaviors of a mobile robot for recognizing environments. We have proposed AEM (Action-based Environment Modeling) approach for...
Seiji Yamada
TACAS
2007
Springer
117views Algorithms» more  TACAS 2007»
15 years 3 months ago
Replaying Play In and Play Out: Synthesis of Design Models from Scenarios by Learning
This paper is concerned with bridging the gap between requirements, provided as a set of scenarios, and conforming design models. The novel aspect of our approach is to exploit lea...
Benedikt Bollig, Joost-Pieter Katoen, Carsten Kern...
GECCO
2006
Springer
175views Optimization» more  GECCO 2006»
15 years 1 months ago
A computational theory of adaptive behavior based on an evolutionary reinforcement mechanism
Two mathematical and two computational theories from the field of human and animal learning are combined to produce a more general theory of adaptive behavior. The cornerstone of ...
J. J. McDowell, Paul L. Soto, Jesse Dallery, Saule...
COLT
2003
Springer
15 years 2 months ago
Sequence Prediction Based on Monotone Complexity
This paper studies sequence prediction based on the monotone Kolmogorov complexity Km=−log m, i.e. based on universal deterministic/one-part MDL. m is extremely close to Solomon...
Marcus Hutter
AI
1998
Springer
14 years 9 months ago
Worst-Case Analysis of the Perceptron and Exponentiated Update Algorithms
The absolute loss is the absolute difference between the desired and predicted outcome. This paper demonstrates worst-case upper bounds on the absolute loss for the Perceptron le...
Tom Bylander