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146
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AIIDE
2008
15 years 5 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
144
Voted
KDD
2009
ACM
204views Data Mining» more  KDD 2009»
16 years 4 months ago
Improving classification accuracy using automatically extracted training data
Classification is a core task in knowledge discovery and data mining, and there has been substantial research effort in developing sophisticated classification models. In a parall...
Ariel Fuxman, Anitha Kannan, Andrew B. Goldberg, R...
126
Voted
CVPR
2008
IEEE
16 years 5 months ago
Utilizing semantic word similarity measures for video retrieval
This is a high level computer vision paper, which employs concepts from Natural Language Understanding in solving the video retrieval problem. Our main contribution is the utiliza...
Yusuf Aytar, Mubarak Shah, Jiebo Luo
256
Voted
ICDE
2009
IEEE
135views Database» more  ICDE 2009»
16 years 5 months ago
Forward Decay: A Practical Time Decay Model for Streaming Systems
Temporal data analysis in data warehouses and data streaming systems often uses time decay to reduce the importance of older tuples, without eliminating their influence, on the res...
Graham Cormode, Vladislav Shkapenyuk, Divesh Sriva...
247
Voted
GIS
2004
ACM
16 years 4 months ago
Grid metadata catalog service-based OGC web registry service
Grid is a promising e-Science infrastructure that promotes and facilitates the sharing and collaboration in the use of distributed heterogeneous resources through Virtual Organiza...
Peisheng Zhao, Aijun Chen, Yang Liu, Liping Di, We...