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» A Reactive Approach to Explanation
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81
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CIG
2005
IEEE
15 years 3 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
ETFA
2008
IEEE
15 years 4 months ago
Structured reactive controllers and transformational planning for manufacturing
While current manufacturing systems are built to avoid uncertainty, the increase of setup reconfiguration frequency and ever higher numbers of variants produced on the same syste...
Thomas Rühr, Dejan Pangercic, Michael Beetz
92
Voted
CAV
2000
Springer
125views Hardware» more  CAV 2000»
15 years 1 months ago
Efficient Reachability Analysis of Hierarchical Reactive Machines
Hierarchical state machines is a popular visual formalism for software specifications. To apply automated analysis to such specifications, the traditional approach is to compile th...
Rajeev Alur, Radu Grosu, Michael McDougall
105
Voted
AAAI
2012
13 years 19 days ago
Learning from Demonstration for Goal-Driven Autonomy
Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, buil...
Ben George Weber, Michael Mateas, Arnav Jhala
AROBOTS
2010
180views more  AROBOTS 2010»
14 years 10 months ago
Reactive direction control for a mobile robot: a locust-like control of escape direction emerges when a bilateral pair of model
Locusts possess a bilateral pair of uniquely identifiable visual neurons that respond vigorously to the image of an approaching object. These neurons are called the lobula giant m...
Shigang Yue, Roger D. Santer, Yoshifumi Yamawaki, ...