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» A Reduced-Basis Element Method
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CGI
2004
IEEE
15 years 7 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
VRIPHYS
2010
14 years 10 months ago
Optimization-based Fluid Simulation on Unstructured Meshes
We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive app...
Marek Krzysztof Misztal, Robert Bridson, Kenny Erl...
CVPR
2005
IEEE
16 years 6 months ago
A Nonlinear Approach for Face Sketch Synthesis and Recognition
Most face recognition systems focus on photo-based face recognition. In this paper, we present a face recognition system based on face sketches. The proposed system contains two e...
Qingshan Liu, Xiaoou Tang, Hongliang Jin, Hanqing ...
ICIP
2005
IEEE
16 years 5 months ago
Processing of textured surfaces represented as surfel sets: representation, compression and geodesic paths
A method for representation and lossy compression of textured surfaces is presented. The input surfaces are represented by surfels (surface elements), i.e., by a set of colored, o...
Tal Darom, Mauro R. Ruggeri, Dietmar Saupe, Nahum ...
ICIP
2009
IEEE
16 years 5 months ago
Non-local Image Smoothing By Applying Anisotropic Diffusion Pde's In The Space Of Patches
We design a family of non-local image smoothing algorithms which approximate the application of diffusion PDE's on a specific Euclidean space of image patches. We first map a...