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SIGGRAPH
1999
ACM
15 years 11 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
CORR
2008
Springer
119views Education» more  CORR 2008»
15 years 7 months ago
Self-stabilizing Numerical Iterative Computation
Many challenging tasks in sensor networks, including sensor calibration, ranking of nodes, monitoring, event region detection, collaborative filtering, collaborative signal proces...
Ezra N. Hoch, Danny Bickson, Danny Dolev
TVCG
2011
136views more  TVCG 2011»
15 years 2 months ago
Interactive Mesh Cutting Using Constrained Random Walks
—This paper considers the problem of interactively finding the cutting contour to extract components from an existing mesh. First, we propose a constrained random walks algorith...
Juyong Zhang, Jianmin Zheng, Jianfei Cai
BMCBI
2006
107views more  BMCBI 2006»
15 years 7 months ago
A reinforced merging methodology for mapping unique peptide motifs in members of protein families
Background: Members of a protein family often have highly conserved sequences; most of these sequences carry identical biological functions and possess similar three-dimensional (...
Hao-Teng Chang, Tun-Wen Pai, Tan-Chi Fan, Bo-Han S...
CVPR
2006
IEEE
16 years 9 months ago
Bilayer Segmentation of Live Video
This paper presents an algorithm capable of real-time separation of foreground from background in monocular video sequences. Automatic segmentation of layers from colour/contrast ...
Antonio Criminisi, Geoffrey Cross, Andrew Blake, V...