We present a novel approach for decomposing contact/impact computations in which the mesh elements come in contact with each other during the course of the simulation. Effective d...
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
We present SETS, an architecture for efficient search in peer-to-peer networks, building upon ideas drawn from machine learning and social network theory. The key idea is to arran...
We consider the practical problem of task assignment in a server farm, where each arriving job is immediately dispatched to a server in the farm. We look at the benefit of cycle ...
Mor Harchol-Balter, Cuihong Li, Takayuki Osogami, ...
Many applications have used a Head-Mounted Display (HMD), such as in virtual and mixed realities, and tele-presence. The advantage of HMD systems is the ease of feeling a 3D world...