This paper presents a quick and simple method for converting complex images and video to perceptually accurate greyscale versions. We use a two-step approach first to globally ass...
A numerical scheme for bubble trajectories including their collisions is developed. An Eulerian-Lagrangian computational scheme is used to study the bubble trajectories. The 2D ave...
We consider an extension of the optimal searcher path problem (OSP), where a searcher moving through a discretised environment may now need to spend a nonuniform amount of time tr...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
We present a synthesis technique that can automatically generate stroke patterns based on a user-specified reference pattern. Our method is an extension of texture synthesis techn...