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ISVC
2009
Springer
15 years 4 months ago
DRONE: A Flexible Framework for Distributed Rendering and Display
The available rendering performance on current computers increases constantly, primarily by employing parallel algorithms using the newest many-core hardware, as for example multi-...
Michael Repplinger, Alexander Löffler, Dmitri...
CW
2008
IEEE
15 years 4 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...
ARITH
1999
IEEE
15 years 2 months ago
High-Speed Inverse Square Roots
Inverse square roots are used in several digital signal processing, multimedia, and scientific computing applications. This paper presents a high-speed method for computing invers...
Michael J. Schulte, Kent E. Wires
FPL
2004
Springer
101views Hardware» more  FPL 2004»
15 years 3 months ago
The Chess Monster Hydra
Abstract. With the help of the FPGA technology, the boarder between hardand software has vanished. It is now possible to develop complex designs and fine grained parallel applicat...
Chrilly Donninger, Ulf Lorenz
FAST
2010
15 years 4 days ago
Panache: A Parallel File System Cache for Global File Access
Cloud computing promises large-scale and seamless access to vast quantities of data across the globe. Applications will demand the reliability, consistency, and performance of a t...
Marc Eshel, Roger L. Haskin, Dean Hildebrand, Mano...