Sciweavers

983 search results - page 14 / 197
» A Region-Oriented Hardware Implementation for Membrane Compu...
Sort
View
ICCD
2005
IEEE
224views Hardware» more  ICCD 2005»
15 years 6 months ago
Algorithmic and Architectural Design Methodology for Particle Filters in Hardware
In this paper we present algorithmic and architectural methodology for building Particle Filters in hardware. Particle filtering is a new paradigm for filtering in presence of n...
Aswin C. Sankaranarayanan, Rama Chellappa, Ankur S...
GRAPHICSINTERFACE
2003
14 years 11 months ago
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Dave Knott, Dinesh K. Pai
84
Voted
SC
2004
ACM
15 years 3 months ago
Performance Evaluation of Task Pools Based on Hardware Synchronization
A task-based execution provides a universal approach to dynamic load balancing for irregular applications. Tasks are arbitrary units of work that are created dynamically at runtim...
Ralf Hoffmann, Matthias Korch, Thomas Rauber
103
Voted
CONIELECOMP
2011
IEEE
14 years 1 months ago
FPGA design and implementation for vertex extraction of polygonal shapes
This work focuses on developing systems of blocks in SIMULINK and VHDL to reuse on design of applications involving the recognition of polygonal objects. Usage of this work reduce...
Jorge Martínez-Carballido, Jorge Guevara-Es...
DATE
2008
IEEE
153views Hardware» more  DATE 2008»
15 years 4 months ago
An Optimized Message Passing Framework for Parallel Implementation of Signal Processing Applications
Novel reconfigurable computing platforms enable efficient realizations of complex signal processing applications by allowing exploitation of parallelization resulting in high thro...
Sankalita Saha, Jason Schlessman, Sebastian Puthen...