In this paper we present algorithmic and architectural methodology for building Particle Filters in hardware. Particle filtering is a new paradigm for filtering in presence of n...
Aswin C. Sankaranarayanan, Rama Chellappa, Ankur S...
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
A task-based execution provides a universal approach to dynamic load balancing for irregular applications. Tasks are arbitrary units of work that are created dynamically at runtim...
This work focuses on developing systems of blocks in SIMULINK and VHDL to reuse on design of applications involving the recognition of polygonal objects. Usage of this work reduce...
Novel reconfigurable computing platforms enable efficient realizations of complex signal processing applications by allowing exploitation of parallelization resulting in high thro...
Sankalita Saha, Jason Schlessman, Sebastian Puthen...