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SIGGRAPH
1999
ACM
15 years 2 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
SIGGRAPH
2010
ACM
15 years 1 months ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim
IPPS
2009
IEEE
15 years 4 months ago
Energy minimization for periodic real-time tasks on heterogeneous processing units
Adopting multiple processing units to enhance the computing capability or reduce the power consumption has been widely accepted for designing modern computing systems. Such confi...
Jian-Jia Chen, Andreas Schranzhofer, Lothar Thiele
DANCE
2002
IEEE
15 years 2 months ago
Towards an Active Network Architecture
Active networks allow their users to inject customized programs into the nodes of the network. An extreme case, in which we are most interested, replaces packets with “capsules...
David L. Tennenhouse, David Wetherall
USENIX
2000
14 years 11 months ago
Location-Aware Scheduling with Minimal Infrastructure
Mobile computers often benefit from software which adapts to their location. For example, a computer might be backed up when at the office, or the default printer might always be ...
John S. Heidemann, Dhaval Shah