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ACMACE
2005
ACM
15 years 3 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
RT
2004
Springer
15 years 3 months ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan
SI3D
2003
ACM
15 years 3 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
ICSOC
2003
Springer
15 years 3 months ago
Service-Based Distributed Querying on the Grid
Service-based approaches (such as Web Services and the Open Grid Services Architecture) have gained considerable attention recently for supporting distributed application developme...
M. Nedim Alpdemir, Arijit Mukherjee, Norman W. Pat...
JUCS
2007
104views more  JUCS 2007»
14 years 9 months ago
Real-time Architecture for Robust Motion Estimation under Varying Illumination Conditions
: Motion estimation from image sequences is a complex problem which requires high computing resources and is highly affected by changes in the illumination conditions in most of th...
Javier Díaz, Eduardo Ros, Rafael Rodr&iacut...