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GRID
2003
Springer
15 years 2 months ago
Faults in Grids: Why are they so bad and What can be done about it?
Computational Grids have the potential to become the main execution platform for high performance and distributed applications. However, such systems are extremely complex and pro...
Raissa Medeiros, Walfredo Cirne, Francisco Vilar B...
ANCS
2007
ACM
15 years 1 months ago
Ruler: high-speed packet matching and rewriting on NPUs
Programming specialized network processors (NPU) is inherently difficult. Unlike mainstream processors where architectural features such as out-of-order execution and caches hide ...
Tomas Hruby, Kees van Reeuwijk, Herbert Bos
DAC
2002
ACM
15 years 10 months ago
Scheduler-based DRAM energy management
Previous work on DRAM power-mode management focused on hardware-based techniques and compiler-directed schemes to explicitly transition unused memory modules to low-power operatin...
Victor Delaluz, Anand Sivasubramaniam, Mahmut T. K...
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HPCS
2006
IEEE
15 years 3 months ago
Toward a Software Infrastructure for the Cyclops-64 Cellular Architecture
This paper presents the initial design of the Cyclops-64 (C64) system software infrastructure and tools under development as a joint effort between IBM T.J. Watson Research Center...
Juan del Cuvillo, Weirong Zhu, Ziang Hu, Guang R. ...
GAMEON
2000
14 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall