In recent years the computing power of graphics cards has increased significantly. Indeed, the growth in the computing power of these graphics cards is now several orders of magn...
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
This paper presents an approach to system-level optimization of error detection implementation in the context of fault-tolerant realtime distributed embedded systems used for safe...
Adrian Lifa, Petru Eles, Zebo Peng, Viacheslav Izo...
In this paper, we present an efficient hardware architecture for real-time implementation of quarter-pixel accurate variable block size motion estimation for H.264 / MPEG4 Part 10...
Implementing a built-in self-test by a "test per clock" scheme offers advantages concerning fault coverage, detection of delay faults, and test application time. Such a ...