During their usage, software systems have to be changed constantly. If such changes are implemented in an incomplete or inconsistent way a loss of architectural quality will occur...
The class hierarchy is an important aspect of object-oriented software development. Design and maintenance of such a hierarchy is a difficult task that is often accomplished witho...
— Providing powerful and fine-grained capabilities for the analysis and management of non-functional properties is a major challenge for component-based software systems. This a...
The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model used for our GPU simulator, based in the concept o...
Engine Control Systems (ECS) for automobiles have numerous variants for many manufactures and different markets. To improve development efficiency, exploiting ECS commonalities an...