We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Abstract. We describe an approach to designing and implementing a distributed system as a family of related finite state machines, generated from a single abstract model. Various a...
Graham N. C. Kirby, Alan Dearle, Stuart J. Norcros...
Designing and optimizing high performance microprocessors is an increasingly difficult task due to the size and complexity of the processor design space, high cost of detailed si...
P. J. Joseph, Kapil Vaswani, Matthew J. Thazhuthav...
: Sensor-line cameras have been designed for space missions in the 1980s, and are used for various tasks, including panoramic imaging. Laser range-finders are able to generate den...
Point-based geometric models are gaining popularity in both the computer graphics and CAD fields. A related design/modelling problem is the focus of the reported research: drawing...