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» A Requirements-Driven Development Methodology
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EDUTAINMENT
2007
Springer
15 years 11 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
CRITICAL
2005
15 years 7 months ago
A manifesto for the performative development of ubiquitous media
This paper addresses design agendas in Human-Computer Interaction and neighbouring fields motivated by the mixing of areas that were mostly kept separate until recently, such as m...
Carlo Jacucci, Giulio Jacucci, Ina Wagner, Thomas ...
GAMEON
2003
15 years 6 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
GI
2005
Springer
15 years 10 months ago
Analysis and Design Techniques for Service-Oriented Development and Integration
: Service-Oriented Architectures (SOAs) have been established as an IT strategy to support the on demand goal of business agility. Web services standards and their implementations ...
Olaf Zimmermann, Niklas Schlimm, Günter Walle...
PVM
1997
Springer
15 years 9 months ago
Message-Passing Program Development by Ensemble
We present Ensemble, a message-passing implementation methodology, applied to PVM. Ensemble overcomes problems and complexities in developing applications in messagepassing enviro...
John Yiannis Cotronis