This paper investigates the use of the case-based reasoning methodology applied to the game of Texas hold’em. The development of a CASe-based Poker playER (CASPER) is discussed....
The research outlined investigates strategies that nonprogramming or “everyday” users may take in interaction with a Pervasive Computing Environment within relevant domains sp...
In this paper, we propose a methodology developed in the framework of the VISPO project for engineering a three-layer ontology, based on the conceptualization, integration, synthes...
We are located in the context of the simulation of complex industrial systems, which are distributed in geographical, decisional and informational terms. This paper is divided int...
A methodology for feature design, specification, and validation is presented. The methodology is based on Use Case Maps for the description of features and on LOTOS with its tools ...