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137
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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 8 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
166
Voted
OSDI
2008
ACM
15 years 6 months ago
DryadLINQ: A System for General-Purpose Distributed Data-Parallel Computing Using a High-Level Language
DryadLINQ is a system and a set of language extensions that enable a new programming model for large scale distributed computing. It generalizes previous execution environments su...
Yuan Yu, Michael Isard, Dennis Fetterly, Mihai Bud...
107
Voted
WWW
2005
ACM
16 years 4 months ago
Multichannel publication of interactive media documents in a news environment
Multichannel publication of multimedia presentations poses a significant challenge on the generic description of the presentation content and the system necessary to convert these...
Tom Beckers, Nico Oorts, Filip Hendrickx, Rik Van ...
152
Voted
ATAL
2009
Springer
15 years 10 months ago
Computing optimal randomized resource allocations for massive security games
Predictable allocations of security resources such as police officers, canine units, or checkpoints are vulnerable to exploitation by attackers. Recent work has applied game-theo...
Christopher Kiekintveld, Manish Jain, Jason Tsai, ...
109
Voted
ICDE
2006
IEEE
131views Database» more  ICDE 2006»
15 years 9 months ago
A Peer-to-Peer Architecture to Enable Versatile Lookup System Design
The resource lookup requirements in applications such as web caching, web content search, content distribution, resource sharing, network monitoring and management, and e-commerce...
Vivek Sawant, Jasleen Kaur