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APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 8 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
SEUS
2008
IEEE
16 years 21 days ago
Data Services in Distributed Real-Time Embedded Systems
The computing systems are becoming deeply embedded into ordinary life and interact with physical processes and events. They monitor the physical world with sensors and provide app...
Woochul Kang, Sang Hyuk Son
ICDCSW
2005
IEEE
15 years 12 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
PDIS
1996
IEEE
15 years 10 months ago
Capabilities-Based Query Rewriting in Mediator Systems
Users today are struggling to integrate a broad range of information sources providing di erent levels of query capabilities. Currently, data sources with di erent and limitedcapa...
Yannis Papakonstantinou, Ashish Gupta, Laura M. Ha...
ICDCS
2000
IEEE
15 years 10 months ago
Coherence-based Coordinated Checkpointing for Software Distributed Shared Memory Systems
Fault-tolerant techniques that can cope with system failures in software distributed shared memory (SDSM) are essential for creating productive and highly available parallel compu...
Angkul Kongmunvattana, Santipong Tanchatchawal, Ni...