In this paper we present an evaluation method for stereo matching systems and sensors especially for real world indoor applications. We estimate ground truth reference images by i...
Martin Humenberger, Daniel Hartermann, Wilfried Ku...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
We describe an empirical study that sought general guidelines for task allocation strategies in multi-robot systems. We identify four distinct task allocation strategies, and demo...
Abstract. Simulation of global illumination in 3D scenes is a computationally expensive task. One of the goals of the project HiQoS (High Performance Multimedia Services with Quali...
When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, ...