Synthesizing the movements of a responsive virtual character in the event of unexpected perturbations has proven a difficult challenge. To solve this problem, we devise a fully a...
Abstract— Particle Filters have been widely used as a powerful optimization tool for nonlinear, non-Gaussian dynamic models such as Simultaneous Localization and Mapping (SLAM) a...
We present two complementary methods for automatically improving mesh parameterizations and demonstrate that they provide a very desirable combination of efficiency and quality. ...
Various methods have been proposed for fitting subdivision surfaces to different forms of shape data (e.g., dense meshes or point clouds), but none of these methods effectively de...
We propose a framework for 3D geometry processing that provides direct access to surface curvature to facilitate advanced shape editing, filtering, and synthesis algorithms. The c...