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DSRT
2004
IEEE
15 years 2 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
GLOBECOM
2009
IEEE
15 years 5 months ago
SV-BCMCS: Scalable Video Multicast in Hybrid 3G/Ad-Hoc Networks
—Mobile video broadcasting service, or mobile TV, is a promising application for 3G wireless network operators. Most existing solutions for video broadcast/multicast services in ...
Sha Hua, Yang Guo, Yong Liu, Hang Liu, Shivendra S...
ICNP
2009
IEEE
15 years 5 months ago
Scalable Video Multicast in Multi-carrier Wireless Data Systems
—Future 4G cellular networks are featured with high data rate and improved coverage, which will enable realtime video multicast and broadcast services. Scalable video coding is v...
Peilong Li, Honghai Zhang, Baohua Zhao, Sampath Ra...
ICAS
2005
IEEE
78views Robotics» more  ICAS 2005»
15 years 4 months ago
Using real-time dependability in adaptive service selection
In Service-Oriented Architectures (SOA), services advertise a description of the type of service they can provide. Sometimes, services also advertise Quality of Information (QoI) ...
Markus C. Huebscher, Julie A. McCann
WETICE
2003
IEEE
15 years 4 months ago
A Provision-centric Model for Electronic Services
In addition to producing a pervasive standard and a technology framework, the Web Service initiative has prompted businesses to re-examine their service delivery channels. Back-en...
Clare Gryce, Giacomo Piccinelli, Christian Zirpins