We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
In this paper we present an efficient high resolution Image Based Visual Hull (IBVH) algorithm that entirely runs in real-time on a single consumer graphics card. The target appli...
We present a generic aproach to the static analysis of concurrent programs with procedures. We model programs as communicating pushdown systems. It is known that typical dataflow ...
Spatial database operations are typically performed in two steps. In the filtering step, indexes and the minimum bounding rectangles (MBRs) of the objects are used to quickly dete...
Abstract. Reprojection of texture issued from cameras on a mesh estimated from multi-view reconstruction is often the last stage of the pipeline, used for rendering, visualization,...