Moving-Least-Squares (MLS) Surfaces undergoing large deformations need periodic regeneration of the point set (point-set resampling) so as to keep the point-set density quasi-unif...
Homogeneous coordinates are often used in computer graphics and computer vision applications especially for the representation of geometric transformations. The homogeneous coordi...
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
We study ways to expedite Yates's algorithm for computing the zeta and Moebius transforms of a function defined on the subset lattice. We develop a trimmed variant of Moebius ...
Abstract. We prove that the combinatorial distance between any two reduced expressions of a given permutation of {1, ..., n} in terms of transpositions lies in O(n4), a sharp bound...