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AAAI
2012
13 years 2 months ago
Computing Optimal Strategies to Commit to in Stochastic Games
Significant progress has been made recently in the following two lines of research in the intersection of AI and game theory: (1) the computation of optimal strategies to commit ...
Joshua Letchford, Liam MacDermed, Vincent Conitzer...
102
Voted
EWC
2010
112views more  EWC 2010»
14 years 11 months ago
Meshing volumes with curved boundaries
Abstract This paper introduces a three-dimensional mesh generation algorithm for domains whose boundaries are curved surfaces, possibly with sharp features. The algorithm combines ...
Steve Oudot, Laurent Rineau, Mariette Yvinec
90
Voted
VC
2010
160views more  VC 2010»
14 years 11 months ago
A lightweight approach to repairing digitized polygon meshes
Abstract When designing novel algorithms for geometric processing and analysis, researchers often assume that the input conforms to several requirements. On the other hand, polygon...
Marco Attene
109
Voted
ICIP
2003
IEEE
16 years 2 months ago
Detection and extraction of road networks from high resolution satellite images
This article addresses the problem of road extraction from new high resolution satellite images. The proposed algorithm is divided in two sequential modules : a topologically corr...
Renaud Péteri, Julien Celle, Thierry Ranchi...
IJSM
2006
89views more  IJSM 2006»
15 years 15 days ago
Temporal Coherence in Bounding Volume Hierarchies for Collision Detection
Collision detection is a fundamental problem in computer graphics. In this paper, temporal coherence is studied and an algorithm exploiting it for bounding volume hierarchies, is ...
Oren Tropp, Ayellet Tal, Ilan Shimshoni, David P. ...