Enterprise network security is typically reactive, and it relies heavily on host security and middleboxes. This approach creates complicated interactions between protocols and sys...
Ankur Kumar Nayak, Alex Reimers, Nick Feamster, Ru...
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
Middleware is often built using a layered architectural style. Layered design provides good separation of the different concerns of middleware, such as communication, marshaling, ...
In this paper, we present an approach for identity and access management (IAM) in the context of (cross-organizational) serviceoriented architectures (SOA). In particular, we deï¬...
Waldemar Hummer, Patrick Gaubatz, Mark Strembeck, ...
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...