In this paper, we present a novel active contour model, in which the traditional gradient descent optimization is replaced by graph cut optimization. The basic idea is to first de...
Hang Chang, Qing Yang, Manfred Auer, Bahram Parvin
This paper presents a fast and robust sprite generation algorithm for MPEG-4 video coding. Our contributions consist of two aspects. Firstly, a fast and robust Global Motion Estima...
We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficientl...
Toshiya Hachisuka, Wojciech Jarosz, Richard Peter ...
Rapidly simulating global illumination, including diffuse and glossy light transport is a very difficult problem. Finite element or radiosity approaches can achieve interactive si...
Computer vision applications are able to model and reconstruct three dimensional scenes from several pictures. In this work, we are interested in the group of algorithm that regis...