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DSRT
2004
IEEE
15 years 1 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
ISLPED
2003
ACM
80views Hardware» more  ISLPED 2003»
15 years 3 months ago
Level conversion for dual-supply systems
Dual-supply voltage design using a clustered voltage scaling (CVS) scheme is an effective approach to reduce chip power. The optimal CVS design relies on a level converter (LC) im...
Fujio Ishihara, Farhana Sheikh, Borivoje Nikolic
ECCV
2002
Springer
15 years 11 months ago
A Comparison of Search Strategies for Geometric Branch and Bound Algorithms
Over the last decade, a number of methods for geometric matching based on a branch-and-bound approach have been proposed. Such algorithms work by recursively subdividing transforma...
Thomas M. Breuel
SIGSOFT
2003
ACM
15 years 10 months ago
A strategy for efficiently verifying requirements
This paper describes a compositional proof strategy for verifying properties of requirements specifications. The proof strategy, which may be applied using either a model checker ...
Ralph D. Jeffords, Constance L. Heitmeyer
SIGECOM
2010
ACM
154views ECommerce» more  SIGECOM 2010»
15 years 2 months ago
Ranking games that have competitiveness-based strategies
This paper studies —from the perspective of efficient computation— a type of competition that is widespread throughout the plant and animal kingdoms, higher education, politic...
Leslie Ann Goldberg, Paul W. Goldberg, Piotr Kryst...