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» A Shogi Program Based on Monte-Carlo Tree Search
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94
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WEA
2007
Springer
114views Algorithms» more  WEA 2007»
15 years 3 months ago
Improving Tree Search in Phylogenetic Reconstruction from Genome Rearrangement Data
Abstract. A major task in evolutionary biology is to determine the ancestral relationships among the known species, a process generally referred as phylogenetic reconstruction. In ...
Fei Ye, Yan Guo, Andrew Lawson, Jijun Tang
JAIR
2007
111views more  JAIR 2007»
14 years 9 months ago
Proactive Algorithms for Job Shop Scheduling with Probabilistic Durations
Most classical scheduling formulations assume a fixed and known duration for each activity. In this paper, we weaken this assumption, requiring instead that each duration can be ...
J. Christopher Beck, Nic Wilson
NCA
2006
IEEE
14 years 9 months ago
Open-loop regulation and tracking control based on a genealogical decision tree
The goal of this paper is to design a new control algorithm for open-loop control of complex systems. This control approach is based on a genealogical decision tree for both regula...
Kaddour Najim, Enso Ikonen, P. Del Moral
72
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ICML
2010
IEEE
14 years 10 months ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag
AAAI
2006
14 years 11 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee