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CGF
2002
110views more  CGF 2002»
14 years 10 months ago
Free-form sketching with variational implicit surfaces
With the advent of sketch-based methods for shape construction, there's a new degree of power available in the rapid creation of approximate shapes. Sketch [Zeleznik, 1996] s...
Olga A. Karpenko, John F. Hughes, Ramesh Raskar
CGF
2006
128views more  CGF 2006»
14 years 10 months ago
Computing discrete shape operators on general meshes
Discrete curvature and shape operators, which capture complete information about directional curvatures at a point, are essential in a variety of applications: simulation of defor...
Eitan Grinspun, Yotam I. Gingold, Jason Reisman, D...
CGF
2011
14 years 2 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
CGF
2010
167views more  CGF 2010»
14 years 7 months ago
Chain Shape Matching for Simulating Complex Hairstyles
Animations of hair dynamics greatly enrich the visual attractiveness of human characters. Traditional simulation techniques handle hair as clumps or continuum for efficiency; howe...
Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoy...
CVPR
2003
IEEE
16 years 14 days ago
Practical Non-parametric Density Estimation on a Transformation Group for Vision
It is now common practice in machine vision to define the variability in an object's appearance in a factored manner, as a combination of shape and texture transformations. I...
Erik G. Miller, Christophe Chefd'Hotel