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VISUALIZATION
1997
IEEE
15 years 4 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
119
Voted
AGENTS
1997
Springer
15 years 4 months ago
INSIGHT: A Virtual Laboratory for Looking into Behavior-Based Autonomous Agents
This paper introduces a 3D simulation environment for experiments with behavior-based autonomous agents. The virtual laboratory INSIGHT allows the user to design and run a great v...
Simone Strippgen
101
Voted
SIGGRAPH
1996
ACM
15 years 4 months ago
Flow and Changes in Appearance
An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the en...
Julie Dorsey, Hans Køhling Pedersen, Pat Ha...
104
Voted
SIGGRAPH
1993
ACM
15 years 4 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
SIGCSE
1990
ACM
126views Education» more  SIGCSE 1990»
15 years 4 months ago
A philosophy and example of CS-1 programming projects
This paper presents a philosophy underlying CS-1 programming projects, and illustrates this philosophy with a concrete example. Integral to the philosophy is the use of Ada packag...
Richard E. Pattis