Sciweavers

559 search results - page 107 / 112
» A Simple Fuzzy Neural Network
Sort
View
ANTSW
2004
Springer
15 years 3 months ago
Cooperative Transport of Objects of Different Shapes and Sizes
This paper addresses the design of control policies for groups of up to 16 simple autonomous mobile robots (called s-bots) for the cooperative transport of heavy objects of differe...
Roderich Groß, Marco Dorigo
FGR
2000
IEEE
141views Biometrics» more  FGR 2000»
15 years 3 months ago
Memory-Based Face Recognition for Visitor Identification
We show that a simple, memory-based technique for appearance-based face recognition, motivated by the realworld task of visitor identification, can outperform more sophisticated a...
Terence Sim, Rahul Sukthankar, Matthew D. Mullin, ...
113
Voted
FLAIRS
2008
15 years 2 months ago
Using Genetic Programming to Increase Rule Quality
Rule extraction is a technique aimed at transforming highly accurate opaque models like neural networks into comprehensible models without losing accuracy. G-REX is a rule extract...
Rikard König, Ulf Johansson, Lars Niklasson
SPRINGSIM
2008
15 years 1 months ago
Predicting hepatic disposition properties of cationic drugs using a physiologically based, agent-oriented In Silico Liver
The In Silico Liver (ISL) plugs together autonomous software objects that represent hepatic components at different scales and levels of details. ISL parameters sensitive to drug-...
Li Yan, Sunwoo Park, Shahab Sheikh-Bahaei, Glen E....
109
Voted
FLAIRS
2004
15 years 1 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder