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JGTOOLS
2008
126views more  JGTOOLS 2008»
14 years 9 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
WALCOM
2010
IEEE
260views Algorithms» more  WALCOM 2010»
14 years 8 months ago
Constant-Work-Space Algorithm for a Shortest Path in a Simple Polygon
We present two space-efficient algorithms. First, we show how to report a simple path between two arbitrary nodes in a given tree. Using a technique called “computing instead of ...
Tetsuo Asano, Wolfgang Mulzer, Yajun Wang
POPL
2005
ACM
15 years 10 months ago
A simple typed intermediate language for object-oriented languages
Traditional class and object encodings are difficult to use in practical type-preserving compilers because of the complexity of the encodings. We propose a simple typed intermedia...
Juan Chen, David Tarditi
81
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IEEEPACT
2005
IEEE
15 years 3 months ago
A Simple Divide-and-Conquer Approach for Neural-Class Branch Prediction
The continual demand for greater performance and growing concerns about the power consumption in highperformance microprocessors make the branch predictor a critical component of ...
Gabriel H. Loh
PG
2003
IEEE
15 years 2 months ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai