Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
We present two space-efficient algorithms. First, we show how to report a simple path between two arbitrary nodes in a given tree. Using a technique called “computing instead of ...
Traditional class and object encodings are difficult to use in practical type-preserving compilers because of the complexity of the encodings. We propose a simple typed intermedia...
The continual demand for greater performance and growing concerns about the power consumption in highperformance microprocessors make the branch predictor a critical component of ...
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...