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EVOW
2009
Springer
15 years 4 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
HUC
2004
Springer
15 years 3 months ago
MouseField: A Simple and Versatile Input Device for Ubiquitous Computing
Although various interaction technologies for handling information in the ubiquitous computing environment have been proposed, some techniques are too simple for performing rich in...
Toshiyuki Masui, Koji Tsukada, Itiro Siio
SIGGRAPH
2000
ACM
15 years 2 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...
ANLP
1992
86views more  ANLP 1992»
14 years 11 months ago
A Simple Rule-Based Part of Speech Tagger
Automatic part of speech tagging is an area of natural language processing where statistical techniques have been more successful than rule-based methods. In this paper, we presen...
Eric Brill
CP
2008
Springer
14 years 11 months ago
Optimization of Simple Tabular Reduction for Table Constraints
Abstract. Table constraints play an important role within constraint programming. Recently, many schemes or algorithms have been proposed to propagate table constraints or/and to c...
Christophe Lecoutre