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ATAL
2005
Springer
15 years 3 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
DSS
2008
146views more  DSS 2008»
14 years 10 months ago
Design choices for agent-based control of AGVs in the dough making process
In this paper we consider a multi-agent system (MAS) for the logistics control of Automatic Guided Vehicles (AGVs) that are used in the dough making process at an industrial baker...
Martijn Mes, Matthieu van der Heijden, Jos van Hil...
DATE
2006
IEEE
91views Hardware» more  DATE 2006»
15 years 3 months ago
Virtual prototyping of embedded platforms for wireless and multimedia
Most of the challenges related to the development of multi-processor platforms for complex wireless and multimedia applications fall into the Electronic System Level (ESL) domain....
Tim Kogel, Matthew Braun
SIGCOMM
2010
ACM
14 years 10 months ago
Design and implementation of an "approximate" communication system for wireless media applications
All practical wireless communication systems are prone to errors. At the symbol level such wireless errors have a well-defined structure: when a receiver decodes a symbol erroneou...
Sayandeep Sen, Syed Gilani, Shreesha Srinath, Step...
VLSISP
2010
148views more  VLSISP 2010»
14 years 8 months ago
Energy-efficient Hardware Architecture and VLSI Implementation of a Polyphase Channelizer with Applications to Subband Adaptive
Abstract Polyphase channelizer is an important component of subband adaptive filtering systems. This paper presents an energy-efficient hardware architecture and VLSI implementatio...
Yongtao Wang, Hamid Mahmoodi, Lih-Yih Chiou, Hunso...