Sciweavers

9119 search results - page 1637 / 1824
» A Simultaneous Search Problem
Sort
View
116
Voted
AIIDE
2007
15 years 5 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
AIPS
2008
15 years 5 months ago
Unifying the Causal Graph and Additive Heuristics
Many current heuristics for domain-independent planning, such as Bonet and Geffner's additive heuristic and Hoffmann and Nebel's FF heuristic, are based on delete relaxa...
Malte Helmert, Hector Geffner
113
Voted
AIPS
2008
15 years 5 months ago
Generating Robust Schedules Subject to Resource and Duration Uncertainties
We consider the Resource-Constrained Project Scheduling Problem with minimal and maximal time lags under resource and duration uncertainties. To manage resource uncertainties, we ...
Na Fu, Hoong Chuin Lau, Fei Xiao
108
Voted
AIPS
2008
15 years 5 months ago
The Compression Power of Symbolic Pattern Databases
The heuristics used for planning and search often take the pattern databases generated from abstracted versions of the given state space. Pattern databases are typically stored p ...
Marcel Ball, Robert C. Holte
ADC
2008
Springer
100views Database» more  ADC 2008»
15 years 5 months ago
UserMap : an Adaptive Enhancing of User-Driven XML-to-Relational Mapping Strategies
As the XML has become a standard for data representation, it is inevitable to propose and implement techniques for efficient managing of XML data. A natural alternative is to expl...
Irena Mlynkova, Jaroslav Pokorný
« Prev « First page 1637 / 1824 Last » Next »