AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Many current heuristics for domain-independent planning, such as Bonet and Geffner's additive heuristic and Hoffmann and Nebel's FF heuristic, are based on delete relaxa...
We consider the Resource-Constrained Project Scheduling Problem with minimal and maximal time lags under resource and duration uncertainties. To manage resource uncertainties, we ...
The heuristics used for planning and search often take the pattern databases generated from abstracted versions of the given state space. Pattern databases are typically stored p ...
As the XML has become a standard for data representation, it is inevitable to propose and implement techniques for efficient managing of XML data. A natural alternative is to expl...