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AIIDE
2009
14 years 11 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
DOCENG
2010
ACM
14 years 11 months ago
Contextual advertising for web article printing
: Contextual Advertising for Web Article Printing Shengwen Yang, Jianming Jin, Parag Joshi, Sam Liu HP Laboratories HPL-2010-79 printed ad, web printing, article extraction, conte...
Shengwen Yang, Jianming Jin, Joshi Parag, Sam Liu
CONEXT
2009
ACM
14 years 11 months ago
Traffic management and resource allocation in small wired/wireless networks
We consider the problem of traffic management in small networks with both wireless and wired devices, connected to the Internet through a single gateway. Examples of such networks...
Christos Gkantsidis, Thomas Karagiannis, Peter B. ...
HPDC
2010
IEEE
14 years 11 months ago
Towards optimising distributed data streaming graphs using parallel streams
Modern scientific collaborations have opened up the opportunity of solving complex problems that involve multidisciplinary expertise and large-scale computational experiments. The...
Chee Sun Liew, Malcolm P. Atkinson, Jano I. van He...
FSTTCS
2008
Springer
14 years 11 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
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