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» A Structure for Modern Computer Narratives
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DIGRA
2005
Springer
15 years 5 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
150
Voted
EDBT
2012
ACM
395views Database» more  EDBT 2012»
13 years 2 months ago
Data management with SAPs in-memory computing engine
We present some architectural and technological insights on SAP’s HANA database and derive research challenges for future enterprise application development. The HANA database m...
Joos-Hendrik Boese, Cafer Tosun, Christian Mathis,...
MASCOTS
2001
15 years 1 months ago
PROFS-Performance-Oriented Data Reorganization for Log-Structured File System on Multi-Zone Disks
I/O is a major performance bottleneck in modern computer systems. Modern disks use the Zone-Bit-Recording (ZBR) technology to increase the capacity. A direct consequence of ZBR is...
Jun Wang, Yiming Hu
STORYTELLING
2005
Springer
15 years 5 months ago
Formal Encoding of Drama Ontology
The goal of this research is to lay the foundations for a formal theory , that abstracts from the procedural and interactive aspects involved in the generation of dramatic content....
Rossana Damiano, Vincenzo Lombardo, Antonio Pizzo
IJIG
2002
126views more  IJIG 2002»
14 years 11 months ago
Finding the Beat: An Analysis of the Rhythmic Elements of Motion Pictures
This paper forms a continuation of our work focused on exploiting film grammar for the task of automated film understanding. We examine film rhythm, a powerful narrative concept u...
Brett Adams, Chitra Dorai, Svetha Venkatesh