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CHI
2007
ACM
15 years 10 months ago
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
On traditional tables, people frequently use the third dimension to pile, sort and store objects. However, while effective and informative for organization, this use of the third ...
Mark S. Hancock, M. Sheelagh T. Carpendale, Andy C...
CG
1999
Springer
14 years 9 months ago
A distributed device diagnostics system utilizing augmented reality and 3D audio
Augmented Reality brings technology developed for virtual environments into the real world. This approach can be used to provide instructions for routine maintenance and error diag...
Reinhold Behringer, Steven Chen, Venkataraman Sund...
WACV
2007
IEEE
15 years 3 months ago
Stereo Matching and 3D Visualization for Gamma-Ray Cargo Inspection
In this paper, stereo matching and 3D visualization issues are studied for a linear pushbroom stereo model built for 3D gamma-ray (or x-ray) cargo inspection. A fast and automated...
Zhigang Zhu, Yu-Chi Hu
ACMACE
2005
ACM
15 years 3 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
AUIC
2005
IEEE
15 years 3 months ago
Real-time 3D Finger Pointing for an Augmented Desk
The augmented desk is gaining popularity in recent HCI research. Its layout of a large horizontal screen on the desk enhances immersive and intense collaborative experiences. A re...
Le Song, Masahiro Takatsuka