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» A Structured Set of Higher-Order Problems
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136
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VISUALIZATION
2005
IEEE
15 years 9 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
146
Voted
ESAW
2004
Springer
15 years 9 months ago
Techniques for Analysis and Calibration of Multi-agent Simulations
In this paper we present analysis and calibration techniques that exploit knowledge about a multi agent society in order to calibrate the system parameters of a corresponding socie...
Manuel Fehler, Franziska Klügl, Frank Puppe
128
Voted
EDOC
2002
IEEE
15 years 8 months ago
Business Modelling for Component Systems with UML
The EC funded COMBINE Project has the objective of dramatically improving software development productivity by providing a holistic approach to component-based development of Ente...
Sandy Tyndale-Biscoe, Oliver Sims, Bryan Wood, Chr...
139
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ECAI
2010
Springer
15 years 3 months ago
Learning to Author Text with textual CBR
Abstract. Textual reuse is an integral part of textual case-based reasoning (TCBR) which deals with solving new problems by reusing previous similar problem-solving experiences doc...
Ibrahim Adeyanju, Nirmalie Wiratunga, Juan A. Reci...
ICIP
2004
IEEE
16 years 5 months ago
A focus measure for light field rendering
Light field rendering is a fundamental method for synthesizing free-viewpoint images from a set of multi-viewpoint images. In the simplest case, the scene structure is approximate...
Keita Takahashi, Akira Kubota, Takeshi Naemura