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GAMEON
2003
15 years 1 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
FAST
2010
15 years 2 months ago
Discovery of Application Workloads from Network File Traces
An understanding of application I/O access patterns is useful in several situations. First, gaining insight into what applications are doing with their data at a semantic level he...
Neeraja J. Yadwadkar, Chiranjib Bhattacharyya, K. ...
VTC
2006
IEEE
154views Communications» more  VTC 2006»
15 years 5 months ago
Adaptive Modulation and Coding for Bit Interleaved Coded Multiple Beamforming
— Bit interleaved coded multiple beamforming (BICMB) was previously designed to achieve full spatial multiplexing of min(N, M) and full spatial diversity of NM for N transmit and...
Ersin Sengul, Enis Akay, Ender Ayanoglu
ICCNMC
2005
Springer
15 years 5 months ago
Sensor Network Configuration Under Physical Attacks
— In this paper, we address a sensor network lifetime problem that maintains a certain throughput in an environment where physical node destruction is possible. While lifetime is...
Xun Wang, Wenjun Gu, Kurt Schosek, Sriram Chellapp...
BMCBI
2006
111views more  BMCBI 2006»
14 years 11 months ago
High throughput profile-profile based fold recognition for the entire human proteome
Background: In order to maintain the most comprehensive structural annotation databases we must carry out regular updates for each proteome using the latest profile-profile fold r...
Liam J. McGuffin, Richard T. Smith, Kevin Bryson, ...