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» A Superscalar 3D Graphics Engine
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ISCAS
2005
IEEE
138views Hardware» more  ISCAS 2005»
13 years 12 months ago
An 11M-triangles/sec 3D graphics clipping engine for triangle primitives
—This paper describes a clipping engine, which processes the view clipping, perspective division, and view-port mapping of 3D graphics. Complexity of polygon clipping algorithm c...
Jaewan Bae, Donghyun Kim, Lee-Sup Kim
ISCAS
2005
IEEE
164views Hardware» more  ISCAS 2005»
13 years 12 months ago
A 3-way SIMD engine for programmable triangle setup in embedded 3D graphics hardware
—A triangle setup engine (TSE) generates setup parameters for rasterization in 3D graphics hardware. Since the TSE must be flexible for various embedded systems, a programmable T...
Kyusik Chung, Donghyun Kim, Lee-Sup Kim
VRML
2003
ACM
13 years 11 months ago
3D virtual clothing: from garment design to web3d visualization and simulation
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
Luca Chittaro, Demis Corvaglia
UIST
1995
ACM
13 years 9 months ago
Amortizing 3D Graphics Optimization Across Multiple Frames
Jim Durbin, Rich Gossweiler, Randy F. Pausch
LCTRTS
2004
Springer
13 years 11 months ago
GraalBench: a 3D graphics benchmark suite for mobile phones
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...